Home / Game Provider & RGS
Games + Remote Game Server

We build the games.
Our RGS delivers them.

FastGamesAPI is both the game provider and the Remote Game Server supplier. The game client presents the experience to the player; the RGS manages the game session and round; the operator keeps the player account and wallet in its own platform.

Who does what

A clear boundary between the game, RGS and operator.

The RGS is the server-side layer behind the game client. It links the player session to the selected game, runs the round and keeps the result connected to the operator wallet response.

01 · Games

We create and supply the games.

Operators and aggregators can choose from original games, instant formats, table games, slots and arcade experiences. Public demos show the current player-facing presentation.

02 · RGS

Our RGS runs the server side of each round.

It receives the authenticated game session, maintains the game state and connects the result to the agreed wallet exchange and round identifiers.

03 · Operator wallet

The operator remains the balance authority.

Debits, credits, retries and insufficient-balance responses are handled against the operator’s existing wallet integration.

04 · Verification

Completed rounds can be traced and checked.

Round identifiers connect the player-visible result, RGS record and wallet settlement; supported formats also expose the inputs required for independent verification.

05 · Testing

Sandbox testing covers more than the happy path.

Test normal rounds, timeouts, duplicate requests, reconnection, balance rejection and recovery before production.

06 · Commercial scope

The proposal defines the selected delivery.

Confirm the game set, environments, charging model, support, optional work and change process for each operator rollout.

From demo to production

Evaluate the game and the delivery layer together.

Product teams can play and shortlist formats through the full catalogue and game library. Engineering can map the integration flow. QA and operations can turn the testing criteria into an acceptance plan. Commercial teams can prepare a quote with the pricing guide.

A good-looking demo answers the product question, but not the integration question. Production approval should cover both the selected game experience and the RGS behaviour around sessions, wallet responses, retries and support.

  • Choose the intended operator, brand and environment.
  • Record the exact game set and configuration under test.
  • Connect round, wallet and support records with stable identifiers.
  • Resolve open technical and commercial items before production.