We create and supply the games.
Operators and aggregators can choose from original games, instant formats, table games, slots and arcade experiences. Public demos show the current player-facing presentation.
FastGamesAPI is both the game provider and the Remote Game Server supplier. The game client presents the experience to the player; the RGS manages the game session and round; the operator keeps the player account and wallet in its own platform.
The RGS is the server-side layer behind the game client. It links the player session to the selected game, runs the round and keeps the result connected to the operator wallet response.
Operators and aggregators can choose from original games, instant formats, table games, slots and arcade experiences. Public demos show the current player-facing presentation.
It receives the authenticated game session, maintains the game state and connects the result to the agreed wallet exchange and round identifiers.
Debits, credits, retries and insufficient-balance responses are handled against the operator’s existing wallet integration.
Round identifiers connect the player-visible result, RGS record and wallet settlement; supported formats also expose the inputs required for independent verification.
Test normal rounds, timeouts, duplicate requests, reconnection, balance rejection and recovery before production.
Confirm the game set, environments, charging model, support, optional work and change process for each operator rollout.
Product teams can play and shortlist formats through the full catalogue and game library. Engineering can map the integration flow. QA and operations can turn the testing criteria into an acceptance plan. Commercial teams can prepare a quote with the pricing guide.
A good-looking demo answers the product question, but not the integration question. Production approval should cover both the selected game experience and the RGS behaviour around sessions, wallet responses, retries and support.