Home / Compare suppliers
Supplier comparison guide

Compare the operating model,
not only the catalogue.

An aggregator, a single studio and a direct games API solve different problems. The right fit depends on wallet ownership, engineering effort, release control, support and commercial scope.

A FastGamesAPI character holding two identical scrolls out level with each other
Comparable tests

Give every supplier the same scenarios.

Start with one simple game and one time-sensitive format. Run the same session, wallet, replay, interruption and reconciliation scenarios for every candidate, then compare the final records and team responsibilities.

01 / MONEY

Define the wallet authority

Record which system owns the balance, how currency precision is represented and what happens when a debit, credit or combined settlement cannot complete.

02 / RECOVERY

Repeat the same request

Force timeouts and retries. Confirm that a repeated request reaches one final financial result and that both teams can locate it through stable identifiers.

03 / EVIDENCE

Reproduce a round

Ask for the active configuration and round inputs. Verify what can be recalculated independently and what still depends on supplier-controlled records.

A FastGamesAPI character lifting a chest lid to see what is still inside
Operating model

Compare the work that remains after the demo.

A broad aggregator can reduce the number of commercial relationships while adding another operational layer. A direct supplier offers a focused integration but still needs clear lifecycle, support and release ownership. The right choice depends on your platform, team and target markets.

Apply the same standard to FastGamesAPI: test representative games in the supplied environment and make sure the written proposal matches the technical scope.

  • List the endpoints and callbacks used by one complete round.
  • Name the owner for configuration, incident response and release approval.
  • Connect each test result to a contract responsibility.
  • Separate included scope from optional work and roadmap items.
A FastGamesAPI character raising a trophy cup
Final comparison

Choose with the whole lifecycle in view.

Summarise what your team tested, which responsibilities each option leaves with you, the remaining assumptions and the owner of every open item.

Before selection

Use one scoring scale for wallet fit, recovery, observability, support, change management and commercial clarity.

Before production

Repeat the accepted failure scenarios with production-like permissions and confirm rollback and escalation ownership.